Miklavž Šef, Osnovna šola Litija, Litija   

Leading idea: – 3D modeling, – The use of existing tools in the classroom: – Engineering and technology, – Mathematics, – Computers. Goals: – 3D space visual interpretation of, – From 2D to 3D, – Thinking like a programmer. The learning process: – Pledging problem – Specification of the problem, – Molding by using the assembly of the bodies – Analysis – Evaluation. Reflection: – Weaknesses: – Way of thinking when writing commands – Localization of special characters. – Better: – Cross-Curricular Connections, – Simple 3D objects are feasible already in the 6th grade, – Define the bodies of the Platform.